Game progression
2004-04-25 17:27
Last night I coded stuff. I learned that it is bad to copy code and not try to find out how it really works. That’s what I did with the OpenGL initialation, but then I couldn’t figure out how to get the vector the mouse pointed towards inte the view frustum. However, when I did some digging to find out how the glFrustum function worked, it was no match for my l33t skillz to find the vector. ;-)
What I will be focusing on now is the gems. I will add a new class to load and generate the gem objects. I will have to rewrite some old code and attach the game logic to the fancy interface. At that point, the game will be playable again. After that the hard work begins. To make the game pretty. :)